The time has come for me to release to the world several more potions from the secret text given to me by a dying alchemist. His last wish was that I give his closely guarded family secrets to the world. Probably. It was hard to hear, he was mumbling. Still, his loss is your gain!
Potion of Concealment from Animals
Being able to pass unnoticed beyond a hungry pack of wolves isn't just a neat trick, it can be life-saving.
You become effectively invisible to any creatures with the 'beast' keyword. As with invisibility spells, any attack or flashy action will dispel this effect.
Potion of Concealment from Undead
Best not to think about what's in it; just be thankful the zombies seem to have taken you off the menu.
You become effectively invisible to any creatures with the 'undead' keyword. As with invisibility spells, any attack or flashy action will dispel this effect. Very intelligent undead, such as liches or vampires, may, at the DM's discretion, make a hard save (16+) to see through this effect. You should inform your players if this is a possibility.
Potion of Jumping
This potion tastes like rubber and bounces inside around its bottle somewhat alarmingly. Once drunk, being able to jump great distances or heights is a doddle! No check is required, and the effects of the potion mean that landing from a height won't hurt unless the distance travelled is greater than potions listed effect doubled (once up, once down!).
Potion of Undetectable Passage
Once this potion has been drunk, the imbiber leaves no trace of their passing. Snapped sticks underfoot will mend themselves, kicked stones will roll back into place and footprints will fade away. Tracking the imbiber is impossible without magical means.
Potion of Distant Vision
This deep black liquid allows the imbiber to see as if he were within a distant area. The area to be looked at must be declared upon drinking the potion. If the area is not known to the imbiber (i.e. he has never been there before), he must pass a normal saving throw, or nothing is seen. These potions are incredibly useful for getting the lay of the land ahead, or keeping watch on a distant area.
|Tier||Cost||Distance||Duration of Potion Effect|
|Champion||325gp||5 metres||30 seconds|
|Epic||650gp||30 metres||5 minutes|